After the storm of discontent regarding Microsoft’s decision not to bother with HD remixes of original Xbox games, we’ve decided it’s actually the right thing to do, and here’s why.
Legend Of Spyro: A New Beginning
Let’s face it, the giant publisher doesn’t have the greatest of records when it comes to deciding what’s a ‘fan favourite’ and what isn’t. After launching its downloadable Xbox Originals strand after all, gamers could wallow in the delights the above dragon-based advenute, but had to wait over a year and a half for Grabbed By The Ghoulies (among other things). What, as they say, is up with that?
Neither is their record on value all that hot. If a publisher charges 1200 Microsoft Points for a title demanding minimal technical re-jigging and no asset creation, what might folk be expected to endure, just so Dawn Star’s bottom is slightly more shapely in Jade Empire. Or, indeed, to see this so-called classic pale into insignificance next to Mass Effect or Dragon Age.
Halo: Combat Evolved
Anyone who’s seen Mario 64 running on a PC will know that some environments just aren’t suited to additional pixels. No matter how prettily their textures are repainted, no matter how charismatic the title’s leading light, you’re still looking at about four flat surfaces lacking any depth or character. Imagine Master Chief cavorting around buffed smooth fields, or PGR 2’s so-called realistic urban environments rendered as a bunch of shoeboxes. That’s what it’d look like…
Nostalgia is, after all, a cruel mistress. Though that copy of Ribbit King may look appealing after five tins of something inadvisable, in reality it’s just a game about having no control whatsoever over a frog. Similarly, the likes of Timesplitters, Beyond Good & Evil, even NHL Hitz – cult successes all at the time – were designed for a more primitive time, and hence won’t survive the jump without scarring. Come on, we’ve all played GoldenEye, this is a technology driven business, still.
Get On Da Mic
It won’t be any less insufferable. ‘Nuff said.