Battlefield 4 has already given us a glimpse into what the next generation of console games will look like.
It’s just a glimpse mind you and we can fully expect games to get even better, but for a current benchmark, we could do a lot worse than DICE’s impressive tech.
And that’s mainly down to the incredible faces shown off in Battlefield 4’s 17 minute gameplay reel
In terms of the uncanny valley, is it right to say that Battlefield 4 is finally approaching it and surpassing expectations of realistic depictions of human faces?
DICE’s director Lars Gustavasson certainly seems to think so…
X360: In terms of the new engine, what are the main things within Frostbite 3 that are helping you push forward with the tech?
Gustavasson: To be honest, there are a million things but a couple of the key things, I would argue that it is… if you just think about the scene, when you look out over the open construction site – birds, destruction, dynamic objects, the wind, everything.
It’s the dynamic battlefield that we can push so much further. The fidelity.
Another thing is just being able to build this big toolbox for the player to play within. Then another one is definitely to focus on all the things when we can remove a lot of the obstacles for you to be able to tie in and connect with the digital actors.
I’m super-pleased with how far we managed to get with Battlefield 3.
People said a lot of positive things. But now we’ve taken it so much further, hopefully now the connection with you and the actors will be so much tighter.
Once you’ve gotten into uncanny valley, you need to aim beyond it since you started it. We started it ourselves so we needed to fix it ourselves. But I feel that we are in a really good place.
In case you haven’t seen it, here’s that oh so impressive Battlefield 4 footage: