cevatyerli Interviews

Crytek: Graphics Are “60% Of The Game”


We caught up with Cevat Yerli to ask him one of the most debated questions in the history of gaming…

Crytek boss Cevat Yerli is – like many whose stripes rank them well outside of PR influence – a man who speaks his mind.

When asked whether he feels better graphics mean better gameplay or not, his answer surprised us.

Why? Because finally, here’s someone using common sense to reach what is in our opinion the right answer to this question.

“People say that graphics don’t matter,” says Yerli, “but play Crysis and tell me they don’t matter. It’s always been about graphics driving gameplay.”

“In Crysis 3 it’s the grass and the vegetation, the way the physics runs the grass interact and sways them in the wind. You can read when an AI enemy is running towards you just by observing the way the grass blades.

“Graphics, whether it’s lighting or shadows, puts you in a different emotional context and drives the immersion.”

“And immersion is effectively the number one thing we can use to help you buy into the world.”

“The better the graphics, the better the physics, the better the sound design, the better the technical assets and production values are – paired with the art direction, making things look spectacular and stylistic is 60 per cent of the game.”

You may, of course, disagree with him.

[mpu]


91 comments on “Crytek: Graphics Are “60% Of The Game”

  1. SteventheSlayer

    It’s so wrong, I’m not sure if it’s humorous or painful.
    However, this is quite obviously the opinion a lot of top companies have, and it’s sad that they think that just making realistic graphics is all they need to sell well. However, they can think that all they want, and their games will just get worse and worse.

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  4. Snowman

    Love how he boasts about how important graphics are in Crytek games, blissfully unaware of how that merely shows how lacking their games are in other departments.

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  10. Jesse Caroompas

    Oh? Graphics are THE key to immersion in a game? 60% of the game?

    I only have two words in response: CHALLENGE ACCEPTED.

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  24. David

    That’s a really outdated view. It’s true that a few years back (around the time CryTec entered the market, but even befor that) the graphics of a game were the main selling point. Or a least it looked that way for the main market, yet the games that outlived that era and spawned the moneymaking maschines of today, were those who knew how to inovate gameplay, while not nessesarily holding up on the visual side. Ex. Counter Strike, DOTA, World of Warcraft, Starcraft, Quake, Minecraft, Pretty much all fighting games, the new Indie- and Casual-Wave. I know he’s probably only talking about Shooters, but even Call of Duty, while nowadays working on high-end graphics, started out on the Q3 Engine (CoD1+2), when it was already pretty old, same with Bioshock and the U2 Engine (when 3 was already out). Graphics add value, but it can’t save flawed gameplay, while great gameplay can save mediocre graphics rather easily. Crysis didn’t make a game that stuck since FarCry, and now we know why. But I don’t want to bash on them to much, they sell their Engine, wich best feature are the graphics, so there’s reason for them to hype it, and they build really good engines wich other companies, who know about the value of gameplay, then use – so their contribution to the gaming world stays unquestioned. Still he’s completely off in this comment.

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