In the face of complaints from many gamers that Splinter Cell Blacklist looks to be turning into a straight-up action game, creative director Maxime Béland has spoken out in defence of the new direction.
“We’ve listened to our fans and are providing a wide variety of gameplay styles,” he told us in an interview for the latest issue. “Splinter Cell has always revolved around realism. We’re not making a fantasy game or a sci-fi game – we’re putting a realistic hero in a realistic environment against a strong but realistic new threat. Everything in the game is feasible. It’s an important element of what makes Splinter Cell so popular with gamers.”
Need proof? Ubisoft has an actual guy whose job it is to do all of Fisher’s moves. Well, several, to be more precise. “We’ve used a real-life Sam Fisher in our stunt actors, an ex-military weapons and technical expert. The tools we give Sam are also rooted in real-world tech pushed to the bleeding edge of a research and development cycle. This approach gives our artists a starting point for their reference, provides game designers with lots of ideas, and we want players to be able to perceive what Sam’s gadgets and weapons will do, based on their knowledge of the world.”
Want to read more? The full interview and preview can be found in X360 issue 89, which is available now all good shops that sell that kind of thing. Alternatively, do your iPad/iPhone/other fancy device a favour and download the digital version for a fraction of the price. You know it makes sense…
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