The above is a physics-based demonstration created by Thiago Costa using Softimage’s ICE platform. Softimage is a high-end 3D computer graphics application used for producing 3D modelling and animation in films, advertising, and videogames. Its use has been limited so far in videogames, but you may have seen it employed in films such as Thor and District 9.
It’s exciting to think about the possibilities that could come from incorporating such advanced technology such as this into the next-generation of videogames. Imagine a Gears Of War in which bullets sent fragments of soil flying into the air, or a Halo in which your alien enemies were realistically shredded and torn apart by your bullets. In the videogame industry’s continual quest to present worlds indistinguishable from reality, giving the gameworld a physicality such as that witnessed above is surely the next step.