No Zombies Please, We’re Infinity Ward
At the recent LA event where Infinity Ward finally got around to showing off some multiplayer of Modern Warfare 2, we caught up with lead multiplayer designer Todd Alderman to ask one very simple question: what exactly do you think about the zombies in World At War? A slightly provocative question given the history between Infinity Ward and Treyarch, granted. But one we felt deserved at least half an answer, and we suppose that’s sort of what we got.
“It depends on what it is. For us it didn’t fit in our game. We have Spec Ops which is our off-the-storyline path, but it’s just not our bag really. We like to keep it consistent and in the same universe, not to say that we wouldn’t do something like that in the future, but for what we are doing right now it’s just not something we’d do. We want everything to… like things we do in multiplayer contribute to things we put in the single-player, which contribute to things we put into multiplayer, which contributes to things we put in Spec Ops. If you have ray-guns and teleporters it’s not going to help.”
There you have it: zombies just aren’t Infinity Ward’s ‘bag’. Not quite what we were looking for but we highly doubt we’d ever see zombies in Modern Warfare 2. Then again, stranger things have happened.