Christmas, for us starts on 17 September, the launch day of this year’s most anticipated 360 World War II real-time strategy game. We’re talking about R.U.S.E. of course and while you’re peering into oblivion in an effort to count up all the other WWII RTS games the 360 has had this year, know that we have had extensive playtime with this Ubisoft release and we’re genuinely excited about it. The only thing that disappoints us as we stare enviously across the chasm between formats is that the PS3 is getting its greasy motion-detecting mitts all over it. And there’s no sign of a Kinect/R.U.S.E. update yet.
So why should R.U.S.E. get Kinect? It’s not to make up for a badly-implemented conventional control system anyway. A combination of interface features, unit balancing and context-sensitive commands mean the 360 pad is a perfectly suitable peripheral. But if you zoom out to the battlemap view in the war room, using your hands to move pieces across the board seems an ideal method of interacting with the game. Perhaps a Kinect update is something Ubisoft will consider in the future?